Issue
I’m running into the following segfault after initializeGL()
fails. Any ideas as to what might cause this? There is no problem when I inherit from QOpenGLFunctions
but I need v3.0 functionality.
class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
QOpenGLFunctions_3_3_Compatibility::glClearColor (this=0x5d3c40, red=0, green=0, blue=0, alpha=1) at /usr/include/qt5/QtGui/qopenglfunctions_3_3_compatibility.h:1064
1064 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_3_Compatibility
{
Q_OBJECT
...
};
void initializeGL() override {
makeCurrent();
bool ret = initializeOpenGLFunctions();
std::cout << std::boolalpha << ret << std::endl; // FALSE
glClearColor(0, 0, 0, 1); // CRASH
}
Solution
I solved this problem as follows. I inherited from QOpenGLFunctions
and then used the corresponding Core profile 3.3
in my case when needed.
class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
...
protected:
void initializeGL() override {
initializeOpenGLFunctions();
auto * glFunctions = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
glFunctions->glClearColor(0, 0, 0, 1);
}
};
Answered By – user3882729
Answer Checked By – Katrina (BugsFixing Volunteer)