I could REALLY use your help with this one.
I’m trying to make a sort-of voice command operated menu for a toddler’s learning app and kivy is giving me a headache
all of my screens are correctly defined and load as intended if the buttons are pressed but the voice commands, even though they register correctly and carry over their variables as intended they don’t seem to have the desired effect when asked to act upon ScreenManager when the if statement is fulfilled
def on_enter(self): .... Command.start() Command.introMenu() ...... if Command.sel == "shapes": ScreenManager().switch_to = "shapes" elif Command.sel == "colours": ScreenManager().switch_to = "colours" ...... else: pass
Command.sel is captured from a dependency, defined as a string and carried correctly as far as I can tell from the variables view in debugging
yet even though everything seems to be in order (in fact no error messages appear at all) the desired screen is not called when the if condition is met
what am I doing wrong here???
full code here
(please ignore the Greek bits in the code… it’s just strings, imagine it’s any other language for that matter…)
correct command was
self.parent.current = "your_screen_name"
answer (eventually) found here
Answered By – Giorgos_Vr
Answer Checked By – David Goodson (BugsFixing Volunteer)