Issue
As part of a custom Encoder
, I am coding an UnkeyedEncodingContainer
. However, the specific format I am making it for asks that all elements of an array be of the same type. Specifically, arrays can contain :
- Integers one same size
- Floats or Doubles
- Other arrays (not necessarily all containing the same kinds of elements)
- Objects
Here is the type of answer I need : The basis of anUnkeyedEncodingContainer
implementation that conforms to the protocol, and enforces that all elements be of one same type among the above specified ones.
As requested, here are examples of things that should or should not be encodable :
var valid1 = []
var valid2 = [3, 3, 5, 9]
var valid3 = ["string", "array"]
var invalid1 = [3, "test"]
var invalid2 = [5, []]
var invalid3 = [[3, 5], {"hello" : 3}]
// These may not all even be valid Swift arrays, they are only
// intended as examples
As an example, here is the best I have come up with, which does not work :
The UnkeyedEncodingContainer
contains a function, checkCanEncode, and an instance variable, ElementType
:
var elementType : ElementType {
if self.count == 0 {
return .None
} else {
return self.storage[0].containedType
}
}
func checkCanEncode(_ value : Any?, compatibleElementTypes : [ElementType]) throws {
guard compatibleElementTypes.contains(self.elementType) || self.elementType == .None else {
let context = EncodingError.Context(
codingPath: self.nestedCodingPath,
debugDescription: "Cannot encode value to an array of \(self.elementType)s"
)
throw EncodingError.invalidValue(value as Any, context)
}
}
// I know the .None is weird and could be replaced by an optional,
// but it is useful as its rawValue is 0. The Encoder has to encode
// the rawValue of the ElementType at some point, so using an optional
// would actually be more complicated
Everything is then encoded as a contained singleValueContainer
:
func encode<T>(_ value: T) throws where T : Encodable {
let container = self.nestedSingleValueContainer()
try container.encode(value)
try checkCanEncode(value, compatibleElementTypes: [container.containedType])
}
// containedType is an instance variable of SingleValueContainer that is set
// when a value is encoded into it
But this causes an issue when it comes to nestedContainer
and nestedUnkeyedContainer
: (used for stored dictionaries and arrays respectively)
// This violates the protocol, this function should not be able to throw
func nestedContainer<NestedKey>(keyedBy keyType: NestedKey.Type) throws -> KeyedEncodingContainer<NestedKey> where NestedKey : CodingKey {
let container = KeyedContainer<NestedKey>(
codingPath: self.nestedCodingPath,
userInfo: self.userInfo
)
try checkCanEncode(container, compatibleElementTypes: [.Dictionary])
self.storage.append(container)
return KeyedEncodingContainer(container)
}
As you can see, since I need checkCanEncode
to know whether it is even possible to create a NestedContainer
in the first place (because if the array already has stuff inside that aren’t dictionaries, then adding dictionaries to it is invalid), I have to make the function throw. But this breaks the UnkeyedEncodingContainer
protocol which demands non-throwing versions.
But I can’t just handle the error inside the function ! If something tries to put an array inside an array of integers, it must fail. Therefore this is an invalid solution.
Additional remarks :
Checking after having encoded the values already feels sketchy, but checking only when producing the final encoded payload is definitely a violation of the "No Zombies" principle (fail as soon as the program enters an invalid state) which I would rather avoid. However if no better solution is possible I may accept it as a last resort.
One other solution I have thought about is encoding the array as a dictionary with numbered keys, since dictionaries in this format may contain mixed types. However this is likely to pose decoding issues, so once again, it is a last resort.
You will be advised not to edit other people’s questions. If you have edits to suggest please do so in the comments, otherwise mind your own business
Solution
Unless anyone has a better idea, here is the best I could come up with :
- Do not enforce that all elements be of the same type inside the
UnkeyedEncodingContainer
- If all elements are the same type, encode it as an array
- If elements have varying types, encode it as a dictionary with integers as keys
This is completely fine as far as the encoding format goes, has minimal costs and only slightly complicates decoding (check whether keys contain integers) and greatly widens how many different Swift object will be compatible with the format.
Note : Remember that the "real" encoding step where the data is generated is not actually part of the protocol. That is where I am proposing the shenanigans should take place 😈
Answered By – Crysambrosia
Answer Checked By – Clifford M. (BugsFixing Volunteer)