Issue
I am trying to speed up a code that is using Numpy’s where()
function. There are two calls to where()
, which return an array of indices for where the statement is evaluated as True
, which are then compared for overlap with numpy’s intersect1d()
function, of which the length of the intersection is returned.
import numpy as np
def find_match(x,y,z):
A = np.where(x == z)
B = np.where(y == z)
#A = True
#B = True
return len(np.intersect1d(A,B))
N = np.power(10, 8)
M = 10
X = np.random.randint(M, size=N)
Y = np.random.randint(M, size=N)
Z = np.random.randint(M, size=N)
#print(X,Y,Z)
print(find_match(X,Y,Z))
Timing:
-
This code takes about 8 seconds on my laptop. If I replace both the
np.where()
withA=True
andB=True
, then it takes about 5 seconds. If I replace only one of thenp.where()
then it takes about 6 seconds. -
Scaling up, by switching to
N = np.power(10, 9)
, the code takes 87 seconds. Replacing both thenp.where()
statements results in the code takes 51 seconds. Replacing just one of thenp.where()
takes about 61 seconds.
How can I merge the two np.where
statements that can speed up the code?
This is already an improved version of the code where the speed was increased ~4x by replacing a slower lookup with for-loops. Multiprocessing will be used at a higher level in this code, so I can’t apply it also here.
For the record, the actual data are strings, so doing integer math won’t be helpful.
Version info:
Python 3.9.1 (default, Jan 8 2021, 17:17:43)
[Clang 12.0.0 (clang-1200.0.32.28)] on darwin
>>> import numpy
>>> print(numpy.__version__)
1.19.5
Solution
Does this help?
def find_match2(x, y, z):
return len(np.nonzero(np.logical_and(x == z, y == z))[0])
Sample run:
In [227]: print(find_match(X,Y,Z))
1000896
In [228]: print(find_match2(X,Y,Z))
1000896
In [229]: %timeit find_match(X,Y,Z)
2.37 s ± 70.7 ms per loop (mean ± std. dev. of 7 runs, 1 loop each)
In [230]: %timeit find_match2(X,Y,Z)
272 ms ± 9.64 ms per loop (mean ± std. dev. of 7 runs, 1 loop each)
I’ve added np.random.seed(210)
before creating the arrays for the sake of reproducibility.
Answered By – Tonechas
Answer Checked By – Robin (BugsFixing Admin)